Assessment Center

Goalkeeper Evaluation

U12 U14 U16+ Adult

7

Criteria

30

Minutes

80

Max Points

Instructions

  1. 1

    Run dedicated GK session: shot-stopping, crosses, distribution, 1v1s.

  2. 2

    At least 20 shots from varied angles and distances.

  3. 3

    Note: weight criteria for positional GKs vs. sweeper-keepers as appropriate.

Scoring Rubric

Positioning weight 3×

"Is the GK always in the optimal position before the shot?"

1
Poor — Frequently off-line; caught flat-footed or too far off line.
2
Below Average — Occasionally off-line; reaction saves needed due to poor set position.
3
Average — Generally on the right line; set position adequate.
4
Good — Consistently well-positioned; cuts angles effectively.
5
Excellent — Perfect positioning; makes every save look routine due to angle work.
Shot Stopping weight 3×

"Does the GK get body behind the ball and make clean saves?"

1
Weak — Fails to stop shots that are within reach; poor technique.
2
Below Average — Stops central shots; struggles low to corners or at pace.
3
Average — Reliable on shots within reach; occasional error on edge.
4
Good — Makes difficult saves look manageable; strong technique.
5
Excellent — World-class reactions; saves shots others can't reach.
Distribution weight 2×

"Does the distribution restart attacks quickly and accurately?"

1
Poor — Distribution is inaccurate; gives possession away regularly.
2
Below Average — Short throws reliable; goal kicks and long distribution wayward.
3
Average — Reliable short distribution; adequate long kicks.
4
Good — Accurate throws and kicks; varies distribution type to situation.
5
Excellent — Exceptional distribution; launches attacks; pin-point at all distances.
Command of Box weight 2×

"Does the GK claim crosses confidently and organise the defence?"

1
Absent — Does not come for crosses; no communication with defence.
2
Passive — Claims easy crosses only; minimal defensive communication.
3
Present — Claims reasonable crosses; some defensive organisation.
4
Commanding — Dominates box; organises defence clearly; wins aerial duels.
5
Dominant — Total command; defenders trust GK completely; vocal and decisive.
Footwork & Agility weight 2×

"Does the GK move efficiently and stay balanced?"

1
Poor — Flat-footed; slow to set; poor recovery between saves.
2
Below Average — Average footwork; late to set position.
3
Average — Good basic footwork; adequate recovery pace.
4
Good — Quick and balanced; excellent set position every time.
5
Excellent — Exceptional agility; can recover from full stretch instantly.
1v1 Defending weight 2×

"Does the GK make the attacker's decision difficult?"

1
Poor — Stays on line; easily lobbed or rounded; no angle reduction.
2
Below Average — Comes off line but timing and angle are inconsistent.
3
Average — Narrows angle adequately; wins ~50% of 1v1s.
4
Good — Confident and composed; makes attacker shoot early.
5
Excellent — Dominant in 1v1; forces wide shots; rarely beaten.
Decision Making weight 2×

"Does the GK make the right call every time?"

1
Poor — Frequent wrong decisions; comes when should hold and vice versa.
2
Below Average — Occasionally wrong decision at critical moments.
3
Average — Generally makes the right call; occasional hesitation.
4
Good — Decisive and usually correct; inspires confidence in defence.
5
Excellent — Every decision is correct and executed instantly.

Score a Player

Running Score